Lead Game Designer

With more than ten years of experience, I've been a part of the development of 11 games across different genres. My portfolio includes top grossing titles such as WWE Mayhem and Farmville 3, as well as client-based games like Bike in Time. I have been involved in the entire game development process, from the brain storming stages to gold master releases, & I've also worked on live operations for some games.
Gaming studios I've worked for.








Published Games
Worked on 11 games that are currently available on both App Store and Play Store.
Game Engine Proficiency

8 Years of experience working with Unity 3D

2 Years of experience working with Unreal Engine 4

1 Years of experience working with Cocos 2D
Skill Set
I have developed, executed, and evaluated different game mechanics for games that have been released.
Game Mechanics
Always taken a data driven approach for prototyping, country testing or for live games. Improving KPI of multiple projects
Data
Driven Design
I absolutely love taking ownership of tasks! It's one of my top priorities and I always strive to achieve it.
Ownership
Created AI systems for multiple published games. AI systems for brawler as well as simulation games.
AI Design
I have worked on several prototypes, some of which were transformed into new games while others were abandoned. Each project taught me something new.
Prototyping
Systems Design
I have undertaken the creation and rigorous testing of multiple game systems and features, both for newly developed games and those already in live operation.
Strong Communication
My top priority as a designer is to ensure effective communication and implementation with both players and my team.
Live Ops &
Community
Engagement
Engaging with players is crucial for the success of a game. I have experience working on several projects where community engagement has led to an increase in game KPI's.
Game Balancing
Balancing games is crucial. I use data from Tableau, focus tests, and feedback to achieve equilibrium.
Team Leadership
I possess a track record of up to four years in effectively leading a team of multiple game designers across diverse projects.