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With more than ten years of experience, I've been a part of the development of 11 games across different genres. My portfolio includes top grossing titles such as WWE Mayhem and Farmville 3, as well as client-based games like Bike in Time. I have been involved in the entire game development process, from the brain storming stages to gold master releases, & I've also worked on live operations for some games.

Gaming studios I've worked for.

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Byju's Learning App
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Published Games

Worked on 11 games that are currently available on both App Store and Play Store. 

Game Engine Proficiency

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8 Years of experience working with Unity 3D

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2 Years of experience working with Unreal Engine 4

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1 Years of experience working with Cocos 2D

Skill Set

I have developed, executed, and evaluated different game mechanics for games that have been released.

Game Mechanics

Always taken a data driven approach for prototyping, country testing or for live games. Improving KPI of multiple projects

Data

Driven Design

I absolutely love taking ownership of tasks! It's one of my top priorities and I always strive to achieve it.

Ownership

Created AI systems for multiple published games. AI systems for brawler as well as simulation games.

AI Design

I have worked on several prototypes, some of which were transformed into new games while others were abandoned. Each project taught me something new.

Prototyping

Systems Design

I have undertaken the creation and rigorous testing of multiple game systems and features, both for newly developed games and those already in live operation.

Strong Communication

My top priority as a designer is to ensure effective communication and implementation with both players and my team.

Live Ops &

Community

Engagement

Engaging with players is crucial for the success of a game. I have experience working on several projects where community engagement has led to an increase in game KPI's.

Game Balancing

Balancing games is crucial. I use data from Tableau, focus tests, and feedback to achieve equilibrium.

Team Leadership

I possess a track record of up to four years in effectively leading a team of multiple game designers across diverse projects.

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